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Heat Stroke

Role:

Game Designer, Level Designer, Gameplay Designer, UI/UX Designer, Video Editor (trailer)

Description:

Heat Stroke is an isometric 2D turn-based grid-based tactics game that focuses on defence instead of offence. Playing as the Memory Cell of the humans immune system, players are defending the human body from the pathogens as they must destroy them before they infect the body and cause Heat Stroke.

Software:

Unity, Google Docs, Audacity, Davinci Resolve, Adobe Photoshop

Genre:

2D Turn-Based Strategy, Single Player

Platform:

PC

Accolades:

Nominated for APICTA awards in 2023

Development Time:

3 months

image.png

​This is the first group student project that my team, Team HotDogwater consists of 7 people working on developing this game.

This game was developed over the course of 3 months and was our first exposure to a group project.

This game is level-based with a menu that consists of 2 levels. There is a unit loadout selector that the player can choose to select what loadouts of defensive cells the player wants to use into the level.

Players will be controlling 3 different immune system cells, the T-cell, B-cell, and Y-antibody in an 8x8 grid to protect and fight against the enemy cells of Bacteria, Virus, and Protozoa.

Players will also be able to use the Bestiary, where players will learn more about the units in the game and also learn what their purpose is in real life.

For this game, it was inspired by other turn-based strategy games such as Into the Breach and Final Fantasy Tactics.

Player will play within an 8x8 grid and try to destroy the enemy cells in the level to win the objective.

Player must also defend the cell towers from the enemy cells. If all of the cell towers are destroyed, then it will cause the losing objective.

HeatStroke_Scene003.png
HeatStroke_Screen004.png

To start the game, there is a deployment phase where players can select certain areas to deploy their loadout cells. After that, It will initiate the combat phase.

Level Design

Level_Design_1_Renewed.png

For the Level Design, we initially had multiple types of levels with different terrains and special effects that will happen during the game. But during production, we decided that there wasn't enough time to implement all of them and decided on 2 levels that consisted of multiple enemies, Organ tissues and obstacles, and acid tiles that will be active in the game.

Level_Design_1.png

For the UI of the game, this was the initial combat UI that we wanted to do but was not able to implement in time, thus we made a much simpler UI that conveys all of the information needed for the player. 

HeatStroke_Screen004.png
Unit Loadout.png
Unit Loadout Selected.png

I designed the Unit Loadout UI on Adobe Photoshop for the artists to let them know of what I wanted the design for the loadout to look like for the game.

This unit loadout design was made to be simple and conveys information easily for the players to choose and select which loadout they would like to use.

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Bacteria Journal Entry.png

For the Player Unit Cells and Enemy cells, both me and my other designer, Finn were in charge on creating these cells with their abilities, where we decided to add in a journal entry in the game to make the game more educational for the players so that they can learn what each cell does in real life.

I also designed the UI for the Journal Entries in the game to put all of the information of all the cells with their in-game stats and their real-life description.

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